Pikmin enemies poison2/26/2024 Unfortunately, both of them were used before getting to DD11, which turned out to be enemy hell. I had planned out my spray usage for most of the end of the run going into Dream Den, I had two spare bitter sprays that I could use if the need arose. My goal of completing the run before the end of June looked incredibly easy to reach. Afterwards, Hole of Heroes was completed fairly quickly, and Dream Den looked like it would follow suit. There was a decently long (~42 day) gap before Wistful Wild's main above ground segment, but that was because I wanted to take a break before taking on the longest segment in the run. There wasn't a point in the run that stalled my progress like that for a while some segments may have taken a week or two, but none were as bad as the two month gap. Things started picking up after the segment was over, though I did begin to spend more time on each individual segment after that point. Admittedly, I didn't spend the entire time working on the segment, as this is when I completed my Sonic 1 15:05 run still, I did put a decent amount of effort into it throughout this period. And the run came to a standstill for nearly two months. So much, in fact, that I actually ended up redoing them near the end of the run, with far better results.) After that, came the beginning of Day 4. (In retrospect, I really regret spending so little time and effort on these days. The run started off progressing quickly, with me completing the first three Days (21 segments) in less than a week and a half. Besides, it's only a possibility there's a good chance that doing so wouldn't end up saving time anyway. I've considered the possibility that putting off some things until a later day would save time (such as not completing some of Awakening Wood's caves until after I obtain the Rush Boots in Valley of Repose) however, I didn't seriously look into it, as I wanted to keep the run within 8 days. There was one specific goal I wanted the run to accomplish: An 8 Day completion. This means that I had to do all of the planning and trick-finding on my own due to this, I'm sure that there's tricks or time savers that I missed, but unfortunately it was unavoidable. I haven't seen anyone attempt to speedrun this since Radix's original playthrough, and very little from his run could be reused for an improvement. The vast majority of the tricks and strategies in the run were discovered on my own. The final result? According to my timing*, the final run is 1:51:11 faster than the previous run. The goal gradually increased as I progressed through the run for a while, my goal was to save over 100 minutes (1:40:00). My initial goal was 20 minutes of improvement after saving around 9 minutes on the first three days alone, I quickly found out that I would by far surpass that. I started a practice run during April and May so that I would have a basic route for each area, then after getting a DVD Recorder for my birthday, I began the run. I already had experience running the game in the past, first doing an 8 Day completion, then doing a 45 Pikmin playthrough, so I decided to try to improve it. I_eat_tables for being the only person to finish verifying the run.Īfter watching Radix's "speedrun" again in early 2008, I saw that plenty of things could be improved. It was great to have such an easy way to make HQ videos. Everyone who helped to create Anri-chan. Everyone who runs SDA, as you wouldn't be seeing this run right now otherwise. Little did I know at the time that this would last for sixteen months. I started this run near the end of May 2008, as I really wanted to get a decent run up on the site.
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